Terra Mystica Board Game (2012)

Terra Mystica review

It is time to have family fun playing the Terra Mystica board game, one of the popular games launched in 2012 after the great design work thanks to Helge Ostertag and Jens Drögemüller. Since its inception, the game has become the choice of many board games fans and players, and this explains why the game has received well over twenty awards and honors. Read on to discover more of what the game is all about.
It is believed that fourteen different people in seven different landscapes dwell in the land of Terra Mystica. Indeed, each one of this group owns a home environment. Typically, to grow and develop this environment, they have the alternative of terraforming the neighboring landscapes in an exciting competition with other groups, giving rise to the Terra Mystica board game.
Inherently, this board game is designed to be played by participants ranging between two and five aging twelve and above. On average, an intense game lasts between sixty and one hundred and fifty minutes.

terra mystica board

An intense fantasy game for up to five people

If you have played this board game, then you have noted that it is among those games with petite luck and those who are excellent in strategic planning emerging the winners. Typically, each participant governs one of the fourteen groups. With craft and subtlety, the participant must demonstrate the power to rule as greatest area as possible. Besides that, there are four religious cults where a player can progress. To do all that, it is imperative that each group has incredible group abilities and skills.

When playing the above board game, players can take turns and carry out actions on the resources available to them. Apparently, different buildings have been designed to allow participants to develop various game resources. Indeed, dwellings allow for additional workers; temples allow players to develop religiously, trading houses allow participants to make more money, and much more. All these resources shape the seafaring and terraforming skills of a player.

A point worth noting when playing this board game is that old buildings can be upgraded, and this explains why dwellings can be transformed into trading houses, temples or strongholds can be developed from trading houses, one temple can be renewed and transformed to become a sanctuary, and so on. Each one of the seven groups, therefore, must develop both terraforming and boating skills (perhaps to apply when crossing rivers). The groups we have been talking about together with their home landscapes include the following:

 

  • Wasteland (Chaos Magicians, Giants)
  • Desert (Nomads, Fakirs)
  • Mountain (Engineers, Dwarves)
  • Plains (Cultists, Halflings)
  • Forest (Auren, Witches)
  • Lake (Swarmlings, Mermaids)
  • Swamp (Darklings, Alchemists)

Terra Mystica video review

Terra Mystica Board Game (2012)
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Summary

The distance between each group in the landscape brings what we call a double-edged sword in the above board game. If two groups are closer to one another, then it means they have extra power, but they are faced with expansion challenge. Play the Terra Mystica game and advance your board gaming experience. Remember, you expect nothing short of great fun!

4.4

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